![]() By giving each other one-word clues that can point to multiple words on the board, you must try to find all the agents before your turns run out. You know the agents that your partner can contact safely they know the agents you can contact safely. Similar to its predecessor, where you give one-word clues to help. Your objective? Contact 15 agents while avoiding a band of enemy assassins. Launched in 2017, Codenames: Duet is a follow-on from the original Codenames game of 2015. ![]() If they identify an assassin, you both lose.īased-on the original party game hit, Codenames Duet is a standalone co-op clue giving adventure that sends you and your partner on a top secret mission to a crowded city. If they identify a bystander, then their guessing time ends. If they reveal as many as the number stated by the clue giver, then they can take one final guess, if desired. If correct, they can attempt to identify another one. Whoever receives the clue places a finger on a card to identify that Agent. Either player can decide to give a one word clue to the other player, along with a number. the assassin is in different places on each side of the card, and three of the nine Squares on each side are also Green on the other side! collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. Each player sees a 5×5 grid on the card, with nine of the Squares colored Green (representing your agents) and one square colored black (representing an assassin). Place a key card in the holder so that each player sees one side of the card. (Why you don’t already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later!) to set up play, lay out 25 word cards in a 5×5 grid. If they identify a bystander, then their guessing time ends.Codenames duet keeps the basic elements of codenames give one word clues to try to get someone to identify your agents among those on the table but now you’re working together as a team to find all of your agents. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. Whoever receives the clue places a finger on a card to identify that agent. Either player can decide to give a one-word clue to the other player, along with a number. The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side! Collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. Each player sees a 5-5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5-5 grid. Codenames Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you’re working together as a team to find all of your agents.
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